Smellers writes a different poem every day that you can listen to, and he has a neat interaction with Mae about their shared psychologist, Dr. There are other interesting characters to interact with too. After all, Mae herself could be said not to be doing any labor that contributes to those in power, and faces judgment for that from her parents and other figures of authority. In a game set in a town in decline because the factories there have closed down, the issues of labor and what happens to people whose labor is seen as no longer necessary is an important part of the text. When Mae says that’s fine, her teacher counters: “so you believe that people should be homeless and starve because their work is no longer useful to those in power?” It’s an interesting moment that suggests the worldview of the creators and gives Mae something important to ponder. A particular one that jumped out to me told the story of a seer whose discoveries were disproven by modern science. Through these, you learn more about his and Mae’s perspective on the world. Speaking to him on certain days gives you the opportunity to look for what are called “dusk stars.” These stars unlock constellations that then earn you a story from the teacher. Take for example Mae’s high school astronomy teacher, who you can find waiting on the roof of one of the neighborhood houses with his telescope. The other NPCs teach you so much more about the world of the game, and they have some unique interactions in their own right. I figured the only “important” characters to talk to were Mae’s friends and family, but that’s really just what is necessary for the game’s critical path. When I played through the first part of the game, I didn’t necessarily go out of my way to spend a lot of time with the NPCs. This sequence ends with a Halloween party, after which Mae is witness to a shocking event that ends the chapter. Once that’s done, Mae goes to bed and has a strange dream where you navigate some simple platforming challenges in order to wake up. These lead to titled short sequences within the chapter where you learn a lot more about a specific character, and engage in a minigame depending on what activities you are doing together. These visits are how you move the game forward, as at the end of each day you make a decision about who to spend your evening with. You can visit her friends at their jobs and speak with them. There are NPCs you can interact with at your option to learn more about the town and about Mae’s history there. Each morning (or afternoon, as is often the case), Mae wakes up and then can freely explore town. Today’s thoughts are based on the full experience of Weird Autumn I’ll be discussing the structure, the character building, and the story twists that brought me to be more positive about the game.Ĭompared to part one of the game, Weird Autumn is a more structured chapter. Instead, the party serves as a conclusion to part one of the game and then leads into part two, a “chapter” called Weird Autumn. After all, it’s called Night in the Woods, right? A party in the woods seemed like a good time for the action to really ramp up. I anticipated that the party was going to make up a significant portion of the game. And while that didn’t necessarily go the way I anticipated (at least not yet), what I did discover were the aspects of Night in the Woods that really work for me.Īt the point I stopped before I was right before the party scene in the woods, the first major social event that the protagonist Mae attends after returning home from college. While I could have set the game aside, I decided to give it the benefit of the doubt and let that one crumb of curiosity drive me to play more of the game. In my first impressions I shared that I wasn’t particularly impressed with the game’s early hours, and that only one element of the story was keeping me engaged. I knew it had animals, I knew there was some element of commentary on living in the Rust Belt, and I knew a lot of people really liked the game. When I first opened Night in the Woods, I wasn’t sure what to expect.
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